In our previous post on this topic we noted that video games were already well established in American public libraries. The American Library Association (ALA) is now seeking to develop this further through a $1 million study into the impact of gaming on literacy skills.
As part of the Gaming for Learning project, which was announced during the ALA Conference, the ALA will build a model for library gaming that can be deployed nationally. The Librarians’ Guide to Gaming will be developed in collaboration with leading gaming experts in order to create a comprehensive online literacy and gaming toolbox. It will then be tested in selected libraries before being rolled out across the US.
Commenting on the project, ALA President Loriene Roy said: “Gaming is a magnet that attracts library users of all types and, beyond its entertainment value, has proven to be a powerful tool for literacy and learning.”
We look forward to the publication of the Librarians’ Guide to Gaming to see what lessons it holds for Scottish libraries.